Summoners war first attack crit damage. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. Summoners war first attack crit damage

 
 Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order toSummoners war first attack crit damage Deals damage to an enemy and recovers a turn if the enemy dies

2 Damage +5% + Lv. Maybe there's a different value that is correct. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. 3 and the results in ur 2nd lushen by 1. S1 Def. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . . The attribute system is actually the basis of the Summoners War combat mechanics. (Reusable in 3 turns). I'll quote what they said. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). Combo Attack . also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. I also assume you will crit every time, just to make things a little bit. Rate Crit. Camilla Skills. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. g. Damage +10%. Strikes the [Hidden Aim] pose. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. 3 Damage +10%; Lv. Working with filters: this function lets you differentiate the good builds from the exceptional builds. 3 Recovery +5%. Discussion. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Slot 4 Crit Rate runes are…situational. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Still a work in progress farming a few more efficient Determination sets. 5 Cooldown Time -1 Dark Guardian (Passive) Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. 2 Recovery +5%. Inflicts continuous damage for 3 turns if you get a critical hit. 2 Harmful Effect Rate +10% + Lv. + Damage +5%. 3 Damage +10% + Lv. Each artifact possesses one main. 4 Damage +10% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 6 Cooltime Turn -1Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. 5 sec for the result to return. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. 2 Damage +5% + Lv. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. 2 Damage +10% + Lv. Moria Skills. Leader Skill. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. 3 Damage +10% + Lv. His first skill is a dot, his second skill reduces the attack bar of an enemy by 50%, and his third skill is just wild. 4 Damage +10%. Summoners War: Lost Centuria is a realtime RPG-style strategy game. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. RUNES. For this one, its 3rd dealt 41k dmg without crit and 120k damage when crit. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. (Reusable in 4 turns). Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Damage skillups are additive, so in case your skill says. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Attacks the enemy with the power of condensed magic. 2 Damage +5% + Lv. . and his first. 7* {ATK} Show Skill Ups. Among the Summoners War:. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Increase the Critical Rate of ally monsters by 24%. 2 Damage +10% + Lv. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. Also, Miles additional damage is based on his speed not attack so. 3 Damage +5% + Lv. HTMO794 • 3 yr. A crit% slot 4 rune is worth 11. Causes an elemental explosion to attack an enemy. 3 = 30% . Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. Strikes an enemy with an attack strong enough to split the Earth. + Lv. . Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. (Reusable in 3 turns). Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 5 Cooltime Turn -1 + Lv. 5 Damage +10% + Lv. 2 Damage +10% + Lv. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. dmg. Miles (water surfer) uses. Max roll crit dmg is 7. Here, all the Light summons have a specific number of active, passive, and ultimate skills. 5 Harmful Effect Rate +15% + Lv. 2 Damage +10% + Lv. Inflicts damage proportional to the Enemy's MAX HP. 5 Cooltime Turn -1 The value was around +/-2. Crit. 26= 1582. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Despair. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Defense of the opponent is not taken into account. I also did some tests and checked that skillups were not included . Atk damage is good for just basic ones that don't rely on crits. Summoners War: Sky Arena Wiki Monsters Element. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 5* {ATK}) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. 6 Harmful Effect Rate +15%. 4 Damage +10% + Lv. + Lv. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. + Lv. Looking for mainly off of the monsters hp, not off enemy hp. Multiplier: 5. Here's my explanation. 6 Cooltime Turn -1 Attacks all enemies 3 times. (Reusable in 4 turns) + Lv. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). on top of that only the Icaru using teamup gets atkbuff from the passive. Increase the Attack Power of ally monsters by 33%. + Lv. Recovers the HP and Attack Bar of an ally target by 30% each. This is particularly useful on units with high values of attack on their first skill or special attack effects. Shoryuken. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Attacks all enemies 3 times with a cyclone. Increase the Accuracy of ally monsters by 30%. 3 Damage +5%; Lv. Looking for mainly off of the monsters hp, not off enemy hp. of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. Arena Defense. (Reusable in 5 turns) + Lv. Spinning Smash. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. (Reusable in 6 turn (s)) How to get: Mystical. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. 58% crit rate. Well on Verdehile for example you obviously want 100% crit rate. I've been using him to one shot any wind or water monster in the game ever since. It takes 11. Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Some are just straight that scaling. Damage Resistance Accuracy; 90: 15%: 50%:. Note here: Speed matters too so more speed = more DPS. they are not the exact same stats. Increases the critical rate for 2 turns and counterattacks when attacked. I'm thinking Chasun with attack buff. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. Welcome to our Summoners War: Lost Centuria tier list. LATE. Rate Crit. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. after that: Darion. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. 4 Damage +10% + Lv. Decreases the damage that your allies take by 200% of your Defense until the next turn starts. Increases the Attack Power of ally monsters in the Arena by 33%. (Reusable in 4 turns) + Lv. 2 Damage +5% + Lv. Tesarion – 41% res. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. attack, crit dmg, attack or you can try speed, crit dmg, attack. no. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. The larger the number of dice, the greater the damage. the second one would be too high on the attack side. + Damage +20%. A max roll slot 4 crit rate is basically 1. Inflicts half of the damage you inflicted on all other enemies. Damage is base (base damage+modifiers)*crit modifier. So first lets fix: CR = 100% -> Every attack will be critical. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. Defense of the opponent is not taken into account. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. All relevant stats need to be filled in in the spreadsheet. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Attacks all enemies 2 to 3 times. The only thing that won't is the additional damage from his passive. 3 Damage +5% + Lv. Crit. 4 Damage +10% + Lv. e Mo Long s3, Daphnis s3. Exowneon. 2 Harmful Effect Rate +5%. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. 8*spd)*att. In addition, when attacked by an enemy, decreases. Sieq (Fire Hellhound - You got a few. (Reusable in 4 turns). Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. 7* {ATK} Show Skill Ups. I used Lulu against the team mentioned above and it wasn't that hard. Rate Crit. 5 Harmful Effect Rate +20% + Lv. Summoners War: Sky Arena Wiki Monsters Element. Runes are special attachment stones which provide bonuses to the stats of Monsters. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). + Lv. 4 Cooltime Turn -1 + Lv. I have recently pulled a Light Unicorn and became interested. 4 Damage +5%; Lv. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Attacks the enemy target to inflict damage. s stands for the skillups value. This set-up literally needs no other subs than Crit. Note here: Speed matters too so more speed = more DPS. 99. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. You can get critR from leader skill/awaken bonus/substat. The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Galleon Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. 3 Damage +10% + Lv. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. passive to proc more often but not after eachother. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). You start off with an added 50% and given Crit Damage multiplies your base attack damage even. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. + Effect Rate +10%. 6 Damage. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. + Lv. + Recovery +15%. 2 Damage +5% + Lv. 4 Damage +10% + Lv. Damage Resistance Accuracy; 94: 15%: 50%: 15%: 0%:. He use his runes as he want man, who know if there is btr set for other mons. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. The damage increases according to your Defense. End Game. Bombs cannot crit. 4 Recovery +10%. The provoke effect is guaranteed if the attack lands as a Critical Hit. Chemical_Pyro •. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. At first glance, it looks unreliable compared to DEF buff. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Everytime you attack or upgrade a rune, a request goes to the server, calculates the damage / result, returns it to the app so that SW can continue with whatever it is doing. Crit. Damage increases accordingly to your Attack Speed. However, Monsters' max. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. More effects will be granted as the sum of the numbers increases. Lv. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. Guild War Defense. 4 Damage +10% + Lv. (Reusabl + Lv. Recovers the HP by 30% of the damage dealt with every attack during your turn. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. . 3. Guild War Offense. This attack won't land as Glancing Hits. 4 Damage +10% + Lv. 2 Damage +5% + Lv. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. The way a Leo vs. 4 Damage +10% + Lv. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Here, all the Light summons have a specific number of active, passive, and ultimate skills. Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. The [Hidden Aim] pose disables after you attack on your turn. 4 Damage +10% + Lv. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. (Reusable in 4 turns). Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). 6 Damage +10% + Lv. Regardless getting an "optimal ratio" is the least important factor in all of this. Atk damage is good for just basic ones that don't rely on crits. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. Crit. I would make sure to have CR and ACC and 2 grindables for the other two substats. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. But the most important thing is stat-efficiency of a rune, relative to the average value of sub stats. Some abilities however scale directly off Defense or HP without an Attack Ratio. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. Certain attacks have mixed scaling. 4 Damage +10% + Lv. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. Sig's third skill is 230% of attack and 10. ToA. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. Rate Crit. 2 Damage +10% + Lv. 5 Harmful Effect Rate +20% + Lv. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. Rashaka have something like (130+ 1. 4 Damage +10% + Lv. 1 and u should c 2nd lushen dmg is a higher. So when crit rate = 100%, Crit Damage = 50% . Since her first skill absorbs attack bar she will be getting lots of turns on Violent. The Orbia stats. Now, i keep things that double roll decent resist damage, crit damage mitigation, addtionnal crit damage s2 and s3 and artefacts with more than 1 additionnal damage effects. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. Fire Monsters ; Water Monsters. Lv. 2 Damage +10% + Lv. (Reusable in 4 turns). 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. All relevant stats need to be filled in in the spreadsheet. Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. Iron Uppercut (5. Damage is per hit and I didn't find any compilation containing the number of hits per skill. But also Pensal (1# ranking) took atk% over crit. There are 5 elements that your monsters can belong to. Rate Crit. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. RYU Skills. However, this does not take into. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. Afterwards, increases your. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. + Damage +10%. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Ex. 2 Damage +10% + Lv. RYU Skills. An upcoming massively multiplayer online role-playing game has become our pick for today’s guide, and its name is Summoners War: Chronicles which you have undoubtedly heard before. If you don't have good runes crit rate slot 4 works. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. His skills are not conventional but can be evolved through a new upgrading system. Attacks the enemy with an ally at the same time with [Cross Attack]. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. Damage +10%. + Lv. Homunculus Wind is a monster released in the Summoners War 3. Despair. Placing bombs ignores glancing and elemental advantage/disadvantage. 3 Damage +10%.